A downloadable game

Solo Project

Created in Unity

Programming Work:

  • Summoning Lasers
  • Player movement
  • Timer system
  • Collision Events

Game Download: LASERHELL by Cameron Beck


Sample of code from project (Death + Highscore counter):

using UnityEngine;

using UnityEngine.Rendering.Universal;

using UnityEngine.UI;

using TMPro; 

public class DEATH : MonoBehaviour

{

    public TextMeshProUGUI display;

    public int count = 0;

    // Start is called once before the first execution of Update after the MonoBehaviour is created

    void Start()

    {

        InvokeRepeating("highscore", 0, 1);

    }

    // Update is called once per frame

    void Update()

    {

        display.text = ("Time Survived: " + count.ToString());

    }

    void highscore()

    {

        count++;

    }

    void OnTriggerEnter(Collider other)

    {

        Destroy(gameObject);

        Destroy(other.gameObject);

        Debug.Log("Game Over! Highscore: " + count);

    }

}



Published 1 day ago
StatusReleased
AuthorCameronBeck